제품

FLUX 3 3D render prompt

A product-launch render brief for FLUX 3 using PBR vocabulary, countable reflections, joint AO and a micro-bevel.

게시일 August 21, 2026

미리보기

아직 공개된 렌더링 예시가 없습니다

저희는 페이지에 적힌 프롬프트로 실제 생성한 이미지만 공개합니다. 이 프롬프트가 렌더링되고 확인될 때까지는 브리프 자체가 전시물입니다.

프롬프트 전문

1Clean 3D product render of a modular desk lamp with a cylindrical aluminium head, a matte white articulated arm and a weighted disc base, 2floating slightly above a soft infinite backdrop. 3Isometric three-quarter view, 4physically based materials with anisotropic brushed metal on the head and a fine soft-touch finish on the arm, 5studio HDRI lighting with two visible rectangular reflections in the metal, 6gentle ambient occlusion in every joint, a soft contact shadow directly beneath the base. Pale mint backdrop, 7one accent of warm orange on the inner shade, subtle depth of field falling off at the rear of the base, 8crisp edges with a micro-bevel catching the light. Product-launch render finish. 9No text, no logos, no background objects, no watermark.

프롬프트와 화면비가 이미 채워진 상태로 생성기가 열립니다.

프롬프트는 생성기에 그대로 복사하실 수 있도록 영어 원문을 유지합니다. 직접 고쳐 쓰실 때에도 영어로 작성하시길 권합니다.

프롬프트 구조

아래 각 구절은 위 프롬프트에 그대로 들어 있으며 각각 한 가지를 담당합니다. 섞고 바꾸고 지워서 나만의 버전을 만드십시오.

  1. 01

    Clean 3D product render

    The opposite of the photography prompts on this page: here you want the render look, so say so plainly instead of fighting it.

  2. 02

    floating slightly above a soft infinite backdrop

    The floating object on an infinite ground is the visual grammar of a product launch page. Naming it saves a paragraph of description.

  3. 03

    Isometric three-quarter view

    Isometric keeps parallel edges parallel and makes a modular object read as a system rather than a single unit.

  4. 04

    physically based materials with anisotropic brushed metal

    PBR vocabulary steers the model toward render conventions. Anisotropic is the specific behaviour that makes brushed metal look brushed.

  5. 05

    studio HDRI lighting with two visible rectangular reflections in the metal

    Describes the lighting by what it leaves behind. Reflections you can count are far more controllable than a brightness adjective.

  6. 06

    gentle ambient occlusion in every joint

    AO in the joints is what makes assembled parts look assembled rather than fused together.

  7. 07

    one accent of warm orange on the inner shade

    A single accent against a cool field. One colour decision, stated once, beats a palette list.

  8. 08

    crisp edges with a micro-bevel catching the light

    Perfectly sharp edges look wrong because real edges are never perfectly sharp. The micro-bevel is the detail every product visualiser adds.

  9. 09

    No text, no logos, no background objects

    Keeps the render usable as an asset you can drop into a layout without a cut-out step.

이 프롬프트에 대한 질문

When should I ask for a render instead of a photograph?

When the object does not exist yet, when you need an impossible view such as a clean isometric, or when the surrounding page is already illustrative. For anything sold as a real object in a real place, a photographic brief is more persuasive.

Why does the render look plastic?

Usually the reflection description is missing. Real materials are defined by what they reflect; naming two rectangular studio reflections gives the metal something to be metal about.

Can I get a matching set of renders?

Keep the view, lighting, backdrop and finish phrases identical and change only the object description. Consistent lighting is what makes a set read as a set.

출시 상태 메일 한 통 받기

이메일 주소를 남겨 주십시오. FLUX 3를 이곳에서 이용할 수 있게 되면 간단한 소식 한 통을 보내 드립니다.

출시 시퀀스 메일도, 매일 오는 뉴스레터도 없습니다. 언제든 수신을 해지하실 수 있습니다.