일러스트
FLUX 3 anime prompt
A cel-shaded anime key-visual brief for FLUX 3, with the technique, shading limit and camera height each pinned to a phrase.
미리보기
저희는 페이지에 적힌 프롬프트로 실제 생성한 이미지만 공개합니다. 이 프롬프트가 렌더링되고 확인될 때까지는 브리프 자체가 전시물입니다.
프롬프트 전문
1Anime key visual of a teenage courier in a yellow rain cape steering a cargo bike through a coastal town at first light. 2Cel-shaded illustration with clean ink outlines of varying weight, 3flat colour fills and two levels of shadow only, 4hand painted skies with visible brush direction. Wide cinematic framing, 5low camera near the front wheel, wet cobblestones throwing long reflections, gulls and telegraph wires cutting the sky, 6warm sunrise against cool blue shade. Restrained palette of ochre, slate blue and off-white, subtle chromatic warmth in the highlights, 7film-still composition with room on the right for a title. 8No 3D render, no photo textures, no lens flare, no text, no watermark, no extra characters.
프롬프트와 화면비가 이미 채워진 상태로 생성기가 열립니다.
프롬프트는 생성기에 그대로 복사하실 수 있도록 영어 원문을 유지합니다. 직접 고쳐 쓰실 때에도 영어로 작성하시길 권합니다.
프롬프트 구조
아래 각 구절은 위 프롬프트에 그대로 들어 있으며 각각 한 가지를 담당합니다. 섞고 바꾸고 지워서 나만의 버전을 만드십시오.
- 01
Anime key visual
Key visual is a specific artefact — the single promotional image for a series — and it carries composition conventions that anime illustration alone does not.
- 02
Cel-shaded illustration with clean ink outlines of varying weight
The technique, named. Varying line weight is what separates a drawn look from a traced look.
- 03
flat colour fills and two levels of shadow only
A hard cap on shading complexity. Left unstated, cel shading drifts toward soft airbrushed gradients and loses its character.
- 04
hand painted skies with visible brush direction
The classic contrast in this style: flat characters against painted backgrounds. Naming both halves is what makes it look like the real thing.
- 05
low camera near the front wheel
Camera height is a storytelling decision. Low puts the viewer in the street; eye level makes it a snapshot.
- 06
warm sunrise against cool blue shade
Colour contrast stated as a relationship rather than a list. Relationships survive style changes; lists do not.
- 07
film-still composition with room on the right for a title
Layout intent again. This is what makes the output usable as artwork rather than merely nice to look at.
- 08
No 3D render, no photo textures, no lens flare
The three contaminants that most often creep into stylised illustration and break the flat look.
이 프롬프트에 대한 질문
How do I stop it drifting toward a 3D look?
Keep phrases 2, 3 and 8 together. The shading cap and the explicit no 3D render are what hold the flat style; dropping either lets soft gradients back in.
Can I describe a specific existing series style?
Describe the technique rather than the title — line weight, shading levels, palette, background treatment. It produces a closer match and avoids leaning on someone else's protected work.
Why 16:9?
Key visuals are made for banners, thumbnails and title cards. The wide frame is also what gives the title space asked for in phrase 7.
출시 상태 메일 한 통 받기
이메일 주소를 남겨 주십시오. FLUX 3를 이곳에서 이용할 수 있게 되면 간단한 소식 한 통을 보내 드립니다.